For example, if 'pizza' is read out, a player could use the question word'What' from their card and make the question 'What did you eat for dinner?'
6. If two players ask a question at the same time, the other players decide which
question is the best in terms of grammatical correctness or inventiveness.
7. Then, it's the next student’s turn to take an answer card and read it aloud.
8. When a player has crossed off a question word, they cannot use that
question word again.
9. The irst player to cross off all their question words wins the game.
Kunci Jawaban
Siswa dilatih untuk membuat pertanyaandengan ‘Wh-Questions’ dengan ‘Did’ atau ‘Was/Were’ kembali.